201 lines
6.8 KiB
Plaintext
201 lines
6.8 KiB
Plaintext
# Macro file for the visualization setting in the initialization phase
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# of the B1 example when running in interactive mode
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#
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# Use these open statements to open selected visualization
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#
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# Use this open statement to create an OpenGL view:
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/vis/open OGL 600x600-0+0
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#
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# Use this open statement to create an OpenInventor view:
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#/vis/open OI
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#
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# Use this open statement to create a .prim file suitable for
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# viewing in DAWN:
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#/vis/open DAWNFILE
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#
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# Use this open statement to create a .heprep file suitable for
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# viewing in HepRApp:
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#/vis/open HepRepFile
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#
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# Use this open statement to create a .wrl file suitable for
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# viewing in a VRML viewer:
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#/vis/open VRML2FILE
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#
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# Disable auto refresh and quieten vis messages whilst scene and
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# trajectories are established:
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/vis/viewer/set/autoRefresh false
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/vis/verbose errors
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#
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# Draw geometry:
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/vis/drawVolume
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#
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# Specify view angle:
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/vis/viewer/set/viewpointVector -1 0 0
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/vis/viewer/set/lightsVector -1 0 0
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#
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# Specify style (surface, wireframe, auxiliary edges,...)
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#/vis/viewer/set/style wireframe
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#/vis/viewer/set/auxiliaryEdge true
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/vis/viewer/set/lineSegmentsPerCircle 100
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#
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# Draw smooth trajectories at end of event, showing trajectory points
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# as markers 2 pixels wide:
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#/vis/scene/add/trajectories smooth
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/vis/scene/add/trajectories rich
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#/vis/modeling/trajectories/create/drawByCharge
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#/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts false
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#/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
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# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
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# Create another drawByCharge model with an explicit name of testChargeModel
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# Configure drawByCharge-0 model
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#/vis/modeling/trajectories/drawByCharge-0/set 1 red
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#/vis/modeling/trajectories/drawByCharge-0/set -1 red
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#/vis/modeling/trajectories/drawByCharge-0/set 0 white
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# List available models
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#/vis/modeling/trajectories/list
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# select drawByCharge-0 to be current
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#/vis/modeling/trajectories/select drawByCharge-0
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#
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# Draw hits at end of event:
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/vis/scene/add/hits
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#
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# To draw only gammas:
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#/vis/filtering/trajectories/create/particleFilter
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#/vis/filtering/trajectories/particleFilter-0/add gamma
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#
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# To invert the above, drawing all particles except gammas,
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# keep the above two lines but also add:
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#/vis/filtering/trajectories/particleFilter-0/invert true
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#
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# Many other options are available with /vis/modeling and /vis/filtering.
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# For example, to select colour by particle ID:
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/vis/modeling/trajectories/create/drawByParticleID
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#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
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# To select or override default colours (note: e+ is blue by default):
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#/vis/modeling/trajectories/drawByParticleID-0/set e+ blue
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/vis/filtering/trajectories/create/attributeFilter
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/vis/filtering/trajectories/attributeFilter-0/setAttribute ID
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/vis/filtering/trajectories/attributeFilter-0/addValue 1
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/vis/filtering/trajectories/attributeFilter-0/invert true
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/vis/modeling/trajectories/create/drawByAttribute
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/vis/modeling/trajectories/drawByAttribute-0/verbose false
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/vis/modeling/trajectories/drawByAttribute-0/setAttribute CPN
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#/vis/modeling/trajectories/drawByAttribute-0/addValue brem_key eBrem
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#/vis/modeling/trajectories/drawByAttribute-0/addValue annihil_key annihil
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#/vis/modeling/trajectories/drawByAttribute-0/addValue decay_key Decay
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#/vis/modeling/trajectories/drawByAttribute-0/addValue muIon_key muIoni
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#/vis/modeling/trajectories/drawByAttribute-0/addValue eIon_key eIoni
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#/vis/modeling/trajectories/drawByAttribute-0/addValue Rayl_key Rayl
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#/vis/modeling/trajectories/drawByAttribute-0/addValue compt_key compt
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#/vis/modeling/trajectories/drawByAttribute-0/addValue conv_key conv
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#/vis/modeling/trajectories/drawByAttribute-0/addValue phot_key phot
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/vis/modeling/trajectories/drawByAttribute-0/addValue Scint_key Scintillation
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/vis/modeling/trajectories/drawByAttribute-0/addValue Ceren_key Cerenkov
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/vis/modeling/trajectories/drawByAttribute-0/addValue OpWLS_key OpWLS
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/vis/modeling/trajectories/drawByAttribute-0/Scint_key/setLineColour green
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/vis/modeling/trajectories/drawByAttribute-0/Ceren_key/setLineColour magenta
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/vis/modeling/trajectories/drawByAttribute-0/OpWLS_key/setLineColour red
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/vis/modeling/trajectories/list
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/vis/modeling/trajectories/select drawByAttribute-0
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#
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# To superimpose all of the events from a given run:
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/vis/scene/endOfEventAction accumulate
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#
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# Decorations
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# Name
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#/vis/set/textColour green
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#/vis/set/textLayout right
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#/vis/scene/add/text2D 0.9 -.9 24 ! ! exampleB1
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# or, if your system does not support right-adjustment
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#/vis/scene/add/text2D 0 -.9 24 ! ! exampleB1
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/vis/set/textLayout # Revert to normal (left adjusted) layout
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/vis/set/textColour # Revert to default text colour (blue)
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#
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# Axes, scale, etc.
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#/vis/scene/add/scale # Simple scale line
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#/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.
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#
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# To get nice view
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# Make the "World" box invisible
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/vis/geometry/set/visibility World 0 false
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/vis/geometry/set/visibility Detector 0 false
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/vis/geometry/set/visibility EpoxyBox 0 false
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/vis/geometry/set/visibility AbsBox 0 false
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/vis/geometry/set/visibility EpoxyStrip 0 false
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/vis/geometry/set/visibility Pixel 0 false
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/vis/geometry/set/visibility Trigger 0 false
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/vis/geometry/set/colour all 0 0 0 0
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/vis/geometry/set/colour Cladding2Section 1 0. 0.5 0.5
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/vis/geometry/set/colour Cladding1Section 0 0.5 0.5 0.5
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/vis/geometry/set/colour CoreSection 0 0.5 0.0 0.5
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/vis/geometry/set/colour Pixel 0 0.0 0.5 0.0 1.0
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/vis/geometry/set/colour EpoxyStrip 0 1.0 1.0 1.0 1.0
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/vis/geometry/set/colour EpoxyBox 0 0.9 0.9 0.9 1.
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#/vis/geometry/set/colour EpoxyBoxsub 0 0.25 0.25 0.25 0.25
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/vis/geometry/set/colour Detector 0 0.0 0.7 0.2 .5
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# "Envelope" is transparent blue to represent water
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#/vis/geometry/set/colour Envelope 0 0 0 1 .3
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/vis/viewer/set/style surface
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#edge is slow
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#/vis/viewer/set/edge false
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#/vis/viewer/set/hiddenMarker true
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/vis/viewer/set/targetPoint 0.0 0.0 .0 m
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/vis/viewer/set/viewpointThetaPhi 120 150
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/vis/viewer/zoomTo 10
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#
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/vis/scene/add/hits
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/tracking/storeTrajectory 1
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# Re-establish auto refreshing and verbosity:
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/vis/viewer/set/autoRefresh true
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/vis/verbose warnings
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#
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# For file-based drivers, use this to create an empty detector view:
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#/vis/viewer/flush
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#/vis/ogl/set/printSize 1200 600
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#/vis/ogl/set/printFilename barrel
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#/vis/ogl/set/printMode pixmap
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#/vis/ogl/printEPS
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/control/verbose 0
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/tracking/verbose 0
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/event/verbose 0
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/gps/verbose 0
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/gps/particle mu-
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/gps/ene/mono 4 GeV
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# source positioning
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/gps/pos/type Plane
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#/gps/pos/shape Circle
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#/gps/pos/radius 2.5 mm
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/gps/pos/shape Square
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/gps/pos/halfx 5 mm
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/gps/pos/halfy 5 mm
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/gps/pos/halfz 5 mm
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/gps/pos/rot2 0 0 1 # sets the x-y plane of source in the global x-z plane.
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/gps/pos/centre 0. 50.0 50. mm
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# angular distribution
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/gps/ang/type iso
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/gps/ang/mintheta 0.0 deg
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/gps/ang/maxtheta 1.0 deg
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/gps/ang/minphi 0.0 deg
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/gps/ang/maxphi 0.1 deg
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# For file-based drivers, use this to create an empty detector view:
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#/vis/viewer/flush
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#/run/beamOn 10 |