# Macro file for the visualization setting in the initialization phase # of the B1 example when running in interactive mode # # Use these open statements to open selected visualization # # Use this open statement to create an OpenGL view: /vis/open OGL 600x600-0+0 # # Use this open statement to create an OpenInventor view: #/vis/open OI # # Use this open statement to create a .prim file suitable for # viewing in DAWN: #/vis/open DAWNFILE # # Use this open statement to create a .heprep file suitable for # viewing in HepRApp: #/vis/open HepRepFile # # Use this open statement to create a .wrl file suitable for # viewing in a VRML viewer: #/vis/open VRML2FILE # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointVector -1 0 0 /vis/viewer/set/lightsVector -1 0 0 # # Specify style (surface, wireframe, auxiliary edges,...) #/vis/viewer/set/style wireframe #/vis/viewer/set/auxiliaryEdge true /vis/viewer/set/lineSegmentsPerCircle 100 # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: #/vis/scene/add/trajectories smooth /vis/scene/add/trajectories rich #/vis/modeling/trajectories/create/drawByCharge #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts false #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # Create another drawByCharge model with an explicit name of testChargeModel # Configure drawByCharge-0 model #/vis/modeling/trajectories/drawByCharge-0/set 1 red #/vis/modeling/trajectories/drawByCharge-0/set -1 red #/vis/modeling/trajectories/drawByCharge-0/set 0 white # List available models #/vis/modeling/trajectories/list # select drawByCharge-0 to be current #/vis/modeling/trajectories/select drawByCharge-0 # # Draw hits at end of event: /vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: /vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true # To select or override default colours (note: e+ is blue by default): #/vis/modeling/trajectories/drawByParticleID-0/set e+ blue /vis/filtering/trajectories/create/attributeFilter /vis/filtering/trajectories/attributeFilter-0/setAttribute ID /vis/filtering/trajectories/attributeFilter-0/addValue 1 /vis/filtering/trajectories/attributeFilter-0/invert true /vis/modeling/trajectories/create/drawByAttribute /vis/modeling/trajectories/drawByAttribute-0/verbose false /vis/modeling/trajectories/drawByAttribute-0/setAttribute CPN #/vis/modeling/trajectories/drawByAttribute-0/addValue brem_key eBrem #/vis/modeling/trajectories/drawByAttribute-0/addValue annihil_key annihil #/vis/modeling/trajectories/drawByAttribute-0/addValue decay_key Decay #/vis/modeling/trajectories/drawByAttribute-0/addValue muIon_key muIoni #/vis/modeling/trajectories/drawByAttribute-0/addValue eIon_key eIoni #/vis/modeling/trajectories/drawByAttribute-0/addValue Rayl_key Rayl #/vis/modeling/trajectories/drawByAttribute-0/addValue compt_key compt #/vis/modeling/trajectories/drawByAttribute-0/addValue conv_key conv #/vis/modeling/trajectories/drawByAttribute-0/addValue phot_key phot /vis/modeling/trajectories/drawByAttribute-0/addValue Scint_key Scintillation /vis/modeling/trajectories/drawByAttribute-0/addValue Ceren_key Cerenkov /vis/modeling/trajectories/drawByAttribute-0/addValue OpWLS_key OpWLS /vis/modeling/trajectories/drawByAttribute-0/Scint_key/setLineColour green /vis/modeling/trajectories/drawByAttribute-0/Ceren_key/setLineColour magenta /vis/modeling/trajectories/drawByAttribute-0/OpWLS_key/setLineColour red /vis/modeling/trajectories/list /vis/modeling/trajectories/select drawByAttribute-0 # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Decorations # Name #/vis/set/textColour green #/vis/set/textLayout right #/vis/scene/add/text2D 0.9 -.9 24 ! ! exampleB1 # or, if your system does not support right-adjustment #/vis/scene/add/text2D 0 -.9 24 ! ! exampleB1 /vis/set/textLayout # Revert to normal (left adjusted) layout /vis/set/textColour # Revert to default text colour (blue) # # Axes, scale, etc. #/vis/scene/add/scale # Simple scale line #/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue. # # To get nice view # Make the "World" box invisible /vis/geometry/set/visibility World 0 false /vis/geometry/set/visibility Detector 0 false /vis/geometry/set/visibility EpoxyBox 0 false /vis/geometry/set/visibility AbsBox 0 false /vis/geometry/set/visibility EpoxyStrip 0 false /vis/geometry/set/visibility Pixel 0 false /vis/geometry/set/visibility Trigger 0 false /vis/geometry/set/colour all 0 0 0 0 /vis/geometry/set/colour Cladding2Section 1 0. 0.5 0.5 /vis/geometry/set/colour Cladding1Section 0 0.5 0.5 0.5 /vis/geometry/set/colour CoreSection 0 0.5 0.0 0.5 /vis/geometry/set/colour Pixel 0 0.0 0.5 0.0 1.0 /vis/geometry/set/colour EpoxyStrip 0 1.0 1.0 1.0 1.0 /vis/geometry/set/colour EpoxyBox 0 0.9 0.9 0.9 1. #/vis/geometry/set/colour EpoxyBoxsub 0 0.25 0.25 0.25 0.25 /vis/geometry/set/colour Detector 0 0.0 0.7 0.2 .5 # "Envelope" is transparent blue to represent water #/vis/geometry/set/colour Envelope 0 0 0 1 .3 /vis/viewer/set/style surface #edge is slow #/vis/viewer/set/edge false #/vis/viewer/set/hiddenMarker true /vis/viewer/set/targetPoint 0.0 0.0 .0 m /vis/viewer/set/viewpointThetaPhi 120 150 /vis/viewer/zoomTo 10 # /vis/scene/add/hits /tracking/storeTrajectory 1 # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush #/vis/ogl/set/printSize 1200 600 #/vis/ogl/set/printFilename barrel #/vis/ogl/set/printMode pixmap #/vis/ogl/printEPS /control/verbose 0 /tracking/verbose 0 /event/verbose 0 /gps/verbose 0 /gps/particle mu- /gps/ene/mono 4 GeV # source positioning /gps/pos/type Plane #/gps/pos/shape Circle #/gps/pos/radius 2.5 mm /gps/pos/shape Square /gps/pos/halfx 5 mm /gps/pos/halfy 5 mm /gps/pos/halfz 5 mm /gps/pos/rot2 0 0 1 # sets the x-y plane of source in the global x-z plane. /gps/pos/centre 0. 50.0 50. mm # angular distribution /gps/ang/type iso /gps/ang/mintheta 0.0 deg /gps/ang/maxtheta 1.0 deg /gps/ang/minphi 0.0 deg /gps/ang/maxphi 0.1 deg # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush #/run/beamOn 10