function ret = calculateTotalAcceleration(this, PositionVector, VelocityVector) WaveVectorEndPoint = zeros(2,3); WaveVectorEndPoint(1,:) = [1,0,1]; WaveVectorEndPoint(1,:) = WaveVectorEndPoint(1,1:3)/norm(WaveVectorEndPoint(1,:)); WaveVectorEndPoint(2,:) = [-1,0,1]; WaveVectorEndPoint(2,:) = WaveVectorEndPoint(2,1:3)/norm(WaveVectorEndPoint(2,:)); Sigma = [1,-1]; Origin = [0,0,0]; % Calculate the Saturation Intensity at the specified point along its Gaussian Profile CoolingBeamLocalSaturationIntensity = [this.calculateLocalSaturationIntensity(0.25 * this.CoolingBeamSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(1,:), this.CoolingBeamRadius, this.CoolingBeamWaist), ... this.calculateLocalSaturationIntensity(0.25 * this.CoolingBeamSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(2,:), this.CoolingBeamRadius, this.CoolingBeamWaist)]; SidebandLocalSaturationIntensity = [this.calculateLocalSaturationIntensity(0.25 * this.SidebandSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(1,:), this.SidebandBeamRadius, this.SidebandBeamWaist), ... this.calculateLocalSaturationIntensity(0.25 * this.SidebandSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(2,:), this.SidebandBeamRadius, this.SidebandBeamWaist)]; TotalAcceleration = zeros(1,3); Delta_Cooling = [0,0,0,0]; Delta_Sideband = [0,0,0,0]; for i = 1:2 LocalMagneticField = this.magneticFieldForMOT(PositionVector); B = sign(dot(LocalMagneticField(1:3), WaveVectorEndPoint(i,:))) * LocalMagneticField(4); ZeemanShift = this.LandegFactor * this.MagneticSubLevel * (Helper.PhysicsConstants.BohrMagneton / Helper.PhysicsConstants.PlanckConstantReduced) * B; DopplerShift = dot(WaveVectorEndPoint(i,:), VelocityVector) * this.CoolingBeamWaveNumber; Delta_Cooling(i*2-1) = this.CoolingBeamDetuning + DopplerShift + (ZeemanShift * Sigma(i)); Delta_Cooling(i*2) = this.CoolingBeamDetuning - DopplerShift - (ZeemanShift * Sigma(i)); if this.Sideband Delta_Sideband(i*2-1) = this.SidebandDetuning + DopplerShift + (ZeemanShift * Sigma(i)); Delta_Sideband(i*2) = this.SidebandDetuning - DopplerShift - (ZeemanShift * Sigma(i)); end end SaturationParameter = [0,0,0,0,0,0,0,0]; for i = 1:2 SaturationParameter(2*i-1) = CoolingBeamLocalSaturationIntensity(1) /(1 + 4 * (Delta_Cooling(2*i-1)/this.CoolingBeamLinewidth)^2); SaturationParameter(2*i) = CoolingBeamLocalSaturationIntensity(2) /(1 + 4 * (Delta_Cooling(2*i) /this.CoolingBeamLinewidth)^2); if this.Sideband SaturationParameter(2*i-1+4) = SidebandLocalSaturationIntensity(1) /(1 + 4 * (Delta_Sideband(2*i-1)/this.CoolingBeamLinewidth)^2); SaturationParameter(2*i+4) = SidebandLocalSaturationIntensity(2) /(1 + 4 * (Delta_Sideband(2*i)/this.CoolingBeamLinewidth)^2); end end TotalSaturationParameter = sum(SaturationParameter); for i = 1:2 a_sat = (Helper.PhysicsConstants.PlanckConstantReduced * this.CoolingBeamWaveNumber * WaveVectorEndPoint(i,1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.CoolingBeamLinewidth * 0.5); a_1 = a_sat .* (SaturationParameter(2*i-1)/(1 + TotalSaturationParameter)); a_2 = a_sat .* (SaturationParameter(2*i) /(1 + TotalSaturationParameter)); if this.SpontaneousEmission a_scattering = this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i-1), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber) + ... this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber); else a_scattering = [0,0,0]; end if this.Sideband a_1 = a_1 + a_sat .* (SaturationParameter(2*i-1+4)/(1 + TotalSaturationParameter)); a_2 = a_2 + a_sat .* (SaturationParameter(2*i+4) /(1 + TotalSaturationParameter)); if this.SpontaneousEmission a_scattering = a_scattering + ... this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i-1+4), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber) + ... this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i+4), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber); else a_scattering = [0,0,0]; end end TotalAcceleration = TotalAcceleration + (a_2 - a_1) + a_scattering; end if this.PushBeam TotalAcceleration = TotalAcceleration + this.accelerationDueToPushBeam(PositionVector, VelocityVector); end ret = TotalAcceleration(1:3); end