function ParticleDynamicalQuantities = solver(this, InitialPosition, InitialVelocity) if this.Gravity g = [0,0,-Helper.PhysicsConstants.GravitationalAcceleration]; else g = 0; end ParticleDynamicalQuantities = zeros(int64(this.SimulationTime/this.TimeStep),6); for i=1:int64(this.SimulationTime/this.TimeStep) ParticleDynamicalQuantities(i,1:3) = InitialPosition; ParticleDynamicalQuantities(i,4:6) = InitialVelocity; rt = InitialPosition; vt = InitialVelocity; ga1 = this.calculateTotalAcceleration(rt,vt) + g; gv1 = vt .* this.TimeStep; rt = rt + 0.5 * gv1; vt = vt + 0.5 * ga1 .* this.TimeStep; ga2 = this.calculateTotalAcceleration(rt,vt) + g; gv2 = vt .* this.TimeStep; rt = rt + 0.5 * gv2; vt = vt + 0.5 *ga2 .* this.TimeStep; ga3 = this.calculateTotalAcceleration(rt,vt) + g; gv3 = vt .* this.TimeStep; rt = rt + 0.5 * gv3; vt = vt + ga3 .* this.TimeStep; ga4 = this.calculateTotalAcceleration(rt,vt) + g; gv4 = vt .* this.TimeStep; InitialPosition = InitialPosition + (gv1+2*(gv2+gv3)+gv4)./6; InitialVelocity = InitialVelocity + this.TimeStep*(ga1+2*(ga2+ga3)+ga4)./6; %Acceleration = (ga1+2*(ga2+ga3)+ ga4)./6; end end