function T = computeTimeSpentInInteractionRegion(this, r) % INPUT: % r : N x 3 array. N is the number of time steps % OUTPUT % T : gives the distribution of time spent in the interaction region % USAGE: % T = this.computeTimeSpentInInteractionRegion(r) T = 0; NumberOfTimeSteps = int64(this.SimulationTime/this.TimeStep); for n = 1:(NumberOfTimeSteps - 1) dr = Helper.calculateDistanceFromPointToLine(r(n+1, :), [0 0 0], [0 0 1]); if dr < this.CoolingBeamRadius A = 1; else A = 0; end T = T + A * this.TimeStep; end end