Minor edits to reflect changes like the new Push beam flag.

This commit is contained in:
Karthik 2021-07-11 21:17:49 +02:00
parent 1788066bce
commit de683c7d6b

View File

@ -7,7 +7,8 @@ OptionsStruct.SimulationMode = '2D';
OptionsStruct.TimeStep = 50e-06; % in s
OptionsStruct.SimulationTime = 4e-03; % in s
OptionsStruct.SpontaneousEmission = true;
OptionsStruct.Sideband = false;
OptionsStruct.Sideband = true;
OptionsStruct.PushBeam = true;
OptionsStruct.Gravity = true;
OptionsStruct.BackgroundCollision = true;
OptionsStruct.SaveData = false;
@ -115,13 +116,13 @@ QuantityOfInterestArray = LoadingRateArray;
OptionsStruct = struct;
OptionsStruct.RescalingFactorForParameter = 1000;
OptionsStruct.XLabelString = 'Cooling Beam Power (mW)';
OptionsStruct.RescalingFactorForYQuantity = 1e-10;
OptionsStruct.RescalingFactorForYQuantity = 1e-11;
OptionsStruct.ErrorsForYQuantity = true;
OptionsStruct.ErrorsArray = StandardErrorArray;
OptionsStruct.CIForYQuantity = true;
OptionsStruct.CIArray = ConfidenceIntervalArray;
OptionsStruct.RemoveOutliers = true;
OptionsStruct.YLabelString = 'Loading rate (x 10^{10} atoms/s)';
OptionsStruct.YLabelString = 'Loading rate (x 10^{11} atoms/s)';
OptionsStruct.TitleString = sprintf('Magnetic Gradient = %.0f (G/cm)', Simulator.MagneticGradient * 100);
options = Helper.convertstruct2cell(OptionsStruct);