Cosmetic changes only.
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@ -6,12 +6,13 @@ function ret = accelerationDueToPushBeam(this, PositionVector, VelocityVector)
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SaturationIntensity = this.calculateLocalSaturationIntensity(this.PushBeamSaturationParameter, PositionVector, Origin, WaveVectorEndPoint, this.PushBeamRadius, this.PushBeamWaist);
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DopplerShift = (VelocityVector * WaveVectorEndPoint(1:3)') * this.PushBeamWaveNumber;
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DopplerShift = dot(WaveVectorEndPoint(:), VelocityVector) * this.PushBeamWaveNumber;
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Detuning = this.PushBeamDetuning - DopplerShift;
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s_push = SaturationIntensity/(1 + SaturationIntensity + (4 * (Detuning./this.PushBeamLinewidth).^2));
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a_push = (Helper.PhysicsConstants.PlanckConstantReduced * this.PushBeamWaveNumber * WaveVectorEndPoint(1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.PushBeamLinewidth * 0.5) .* (s_push/(1+s_push));
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a_sat = (Helper.PhysicsConstants.PlanckConstantReduced * this.PushBeamWaveNumber * WaveVectorEndPoint(:)/Helper.PhysicsConstants.Dy164Mass).*(this.PushBeamLinewidth * 0.5);
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a_push = a_sat .* (s_push/(1+s_push));
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if this.SpontaneousEmission
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a_scatter = this.accelerationDueToSpontaneousEmissionProcess(s_push, s_push, this.PushBeamLinewidth, this.PushBeamWaveNumber);
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