Wrapped the calculation of the collision event probability in its own function.
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function ret = computeCollisionProbability(this)
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collision = rand(1);
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CollisionProbability = 1 - exp(-this.TimeSpentInInteractionRegion/this.CollisionTime);
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if this.BackgroundCollision && collision <= CollisionProbability
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ret = true;
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else
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ret = false;
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end
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end
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