Cosmetic changes and included the new Push beam flag.

This commit is contained in:
Karthik 2021-07-11 21:14:31 +02:00
parent cbef467b6f
commit a79389c608

View File

@ -10,12 +10,11 @@ function ret = calculateTotalAcceleration(this, PositionVector, VelocityVector)
Origin = [0,0,0]; Origin = [0,0,0];
% Calculate the Saturation Intensity at the specified point along its Gaussian Profile % Calculate the Saturation Intensity at the specified point along its Gaussian Profile
CoolingBeamLocalSaturationIntensity = [this.calculateLocalSaturationIntensity(1, PositionVector, Origin, WaveVectorEndPoint(1,:), this.CoolingBeamRadius, this.CoolingBeamWaist), ... CoolingBeamLocalSaturationIntensity = [this.calculateLocalSaturationIntensity(0.25 * this.CoolingBeamSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(1,:), this.CoolingBeamRadius, this.CoolingBeamWaist), ...
this.calculateLocalSaturationIntensity(1, PositionVector, Origin, WaveVectorEndPoint(2,:), this.CoolingBeamRadius, this.CoolingBeamWaist)]; this.calculateLocalSaturationIntensity(0.25 * this.CoolingBeamSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(2,:), this.CoolingBeamRadius, this.CoolingBeamWaist)];
SidebandLocalSaturationIntensity = [this.calculateLocalSaturationIntensity(1, PositionVector, Origin, WaveVectorEndPoint(1,:), this.SidebandBeamRadius, this.SidebandBeamWaist), ...
this.calculateLocalSaturationIntensity(1, PositionVector, Origin, WaveVectorEndPoint(2,:), this.SidebandBeamRadius, this.SidebandBeamWaist)];
SidebandLocalSaturationIntensity = [this.calculateLocalSaturationIntensity(0.25 * this.SidebandSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(1,:), this.SidebandBeamRadius, this.SidebandBeamWaist), ...
this.calculateLocalSaturationIntensity(0.25 * this.SidebandSaturationParameter, PositionVector, Origin, WaveVectorEndPoint(2,:), this.SidebandBeamRadius, this.SidebandBeamWaist)];
TotalAcceleration = zeros(1,3); TotalAcceleration = zeros(1,3);
@ -26,29 +25,29 @@ function ret = calculateTotalAcceleration(this, PositionVector, VelocityVector)
LocalMagneticField = this.magneticFieldForMOT(PositionVector); LocalMagneticField = this.magneticFieldForMOT(PositionVector);
B = sign(LocalMagneticField(1:3) * WaveVectorEndPoint(i,1:3)') * LocalMagneticField(4); B = sign(dot(LocalMagneticField(1:3), WaveVectorEndPoint(i,:))) * LocalMagneticField(4);
ZeemanShift = this.LandegFactor * this.MagneticSubLevel * (Helper.PhysicsConstants.BohrMagneton / Helper.PhysicsConstants.PlanckConstantReduced) * B; ZeemanShift = this.LandegFactor * this.MagneticSubLevel * (Helper.PhysicsConstants.BohrMagneton / Helper.PhysicsConstants.PlanckConstantReduced) * B;
DopplerShift = (VelocityVector * WaveVectorEndPoint(i,1:3)') * this.CoolingBeamWaveNumber; DopplerShift = dot(WaveVectorEndPoint(i,:), VelocityVector) * this.CoolingBeamWaveNumber;
Delta_Cooling(i*2-1) = this.CoolingBeamDetuning + DopplerShift + ZeemanShift * Sigma(i); Delta_Cooling(i*2-1) = this.CoolingBeamDetuning + DopplerShift + (ZeemanShift * Sigma(i));
Delta_Cooling(i*2) = this.CoolingBeamDetuning - DopplerShift - ZeemanShift * Sigma(i); Delta_Cooling(i*2) = this.CoolingBeamDetuning - DopplerShift - (ZeemanShift * Sigma(i));
if this.Sideband if this.Sideband
Delta_Sideband(i*2-1) = this.SidebandDetuning + DopplerShift + ZeemanShift * Sigma(i); Delta_Sideband(i*2-1) = this.SidebandDetuning + DopplerShift + (ZeemanShift * Sigma(i));
Delta_Sideband(i*2) = this.SidebandDetuning - DopplerShift - ZeemanShift * Sigma(i); Delta_Sideband(i*2) = this.SidebandDetuning - DopplerShift - (ZeemanShift * Sigma(i));
end end
end end
SaturationParameter = [0,0,0,0,0,0,0,0]; SaturationParameter = [0,0,0,0,0,0,0,0];
for i = 1:2 for i = 1:2
SaturationParameter(2*i-1) = (0.25 * this.CoolingBeamSaturationParameter * CoolingBeamLocalSaturationIntensity(1)) /(1 + 4 * (Delta_Cooling(2*i-1)/this.CoolingBeamLinewidth)^2); SaturationParameter(2*i-1) = CoolingBeamLocalSaturationIntensity(1) /(1 + 4 * (Delta_Cooling(2*i-1)/this.CoolingBeamLinewidth)^2);
SaturationParameter(2*i) = (0.25 * this.CoolingBeamSaturationParameter * CoolingBeamLocalSaturationIntensity(1)) /(1 + 4 * (Delta_Cooling(2*i) /this.CoolingBeamLinewidth)^2); SaturationParameter(2*i) = CoolingBeamLocalSaturationIntensity(2) /(1 + 4 * (Delta_Cooling(2*i) /this.CoolingBeamLinewidth)^2);
if this.Sideband if this.Sideband
SaturationParameter(2*i-1+4) = (0.25 * this.SidebandSaturationParameter * SidebandLocalSaturationIntensity(1)) /(1 + 4 * (Delta_Sideband(2*i-1)/this.CoolingBeamLinewidth)^2); SaturationParameter(2*i-1+4) = SidebandLocalSaturationIntensity(1) /(1 + 4 * (Delta_Sideband(2*i-1)/this.CoolingBeamLinewidth)^2);
SaturationParameter(2*i+4) = (0.25 * this.SidebandSaturationParameter * SidebandLocalSaturationIntensity(2)) /(1 + 4 * (Delta_Sideband(2*i)/this.CoolingBeamLinewidth)^2); SaturationParameter(2*i+4) = SidebandLocalSaturationIntensity(2) /(1 + 4 * (Delta_Sideband(2*i)/this.CoolingBeamLinewidth)^2);
end end
end end
@ -56,28 +55,25 @@ function ret = calculateTotalAcceleration(this, PositionVector, VelocityVector)
for i = 1:2 for i = 1:2
a_1 = (Helper.PhysicsConstants.PlanckConstantReduced * this.CoolingBeamWaveNumber * WaveVectorEndPoint(i,1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.CoolingBeamLinewidth * 0.5) .* ... a_sat = (Helper.PhysicsConstants.PlanckConstantReduced * this.CoolingBeamWaveNumber * WaveVectorEndPoint(i,1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.CoolingBeamLinewidth * 0.5);
(SaturationParameter(2*i-1)/(1 + TotalSaturationParameter)); a_1 = a_sat .* (SaturationParameter(2*i-1)/(1 + TotalSaturationParameter));
a_2 = (Helper.PhysicsConstants.PlanckConstantReduced * this.CoolingBeamWaveNumber * WaveVectorEndPoint(i,1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.CoolingBeamLinewidth * 0.5) .* ... a_2 = a_sat .* (SaturationParameter(2*i) /(1 + TotalSaturationParameter));
(SaturationParameter(2*i) / (1 + TotalSaturationParameter));
if this.SpontaneousEmission if this.SpontaneousEmission
a_scattering = this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i-1), TotalSaturationParameter, Delta_Cooling(2*i-1), this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber) + ... a_scattering = this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i-1), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber) + ...
this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i), TotalSaturationParameter, Delta_Cooling(2*i), this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber); this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber);
else else
a_scattering = [0,0,0]; a_scattering = [0,0,0];
end end
if this.Sideband if this.Sideband
a_1 = a_1 + (Helper.PhysicsConstants.PlanckConstantReduced * this.CoolingBeamWaveNumber * WaveVectorEndPoint(i,1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.CoolingBeamLinewidth * 0.5) .* ... a_1 = a_1 + a_sat .* (SaturationParameter(2*i-1+4)/(1 + TotalSaturationParameter));
(SaturationParameter(2*i-1+4)/(1 + TotalSaturationParameter)); a_2 = a_2 + a_sat .* (SaturationParameter(2*i+4) /(1 + TotalSaturationParameter));
a_2 = a_2 + (Helper.PhysicsConstants.PlanckConstantReduced * this.CoolingBeamWaveNumber * WaveVectorEndPoint(i,1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.CoolingBeamLinewidth * 0.5) .* ...
(SaturationParameter(2*i+4)/(1 + TotalSaturationParameter));
if this.SpontaneousEmission if this.SpontaneousEmission
a_scattering = a_scattering + ... a_scattering = a_scattering + ...
this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i-1+4), TotalSaturationParameter, Delta_Cooling(2*i-1), this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber) + ... this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i-1+4), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber) + ...
this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i+4), TotalSaturationParameter, Delta_Cooling(2*i), this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber); this.accelerationDueToSpontaneousEmissionProcess(SaturationParameter(2*i+4), TotalSaturationParameter, this.CoolingBeamLinewidth, this.CoolingBeamWaveNumber);
else else
a_scattering = [0,0,0]; a_scattering = [0,0,0];
end end
@ -86,7 +82,7 @@ function ret = calculateTotalAcceleration(this, PositionVector, VelocityVector)
TotalAcceleration = TotalAcceleration + (a_2 - a_1) + a_scattering; TotalAcceleration = TotalAcceleration + (a_2 - a_1) + a_scattering;
end end
if this.PushBeamRadius ~= 0 if this.PushBeam
TotalAcceleration = TotalAcceleration + this.accelerationDueToPushBeam(PositionVector, VelocityVector); TotalAcceleration = TotalAcceleration + this.accelerationDueToPushBeam(PositionVector, VelocityVector);
end end