Corrected errors in the formula for the acceleration due to the push beam.
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@ -4,17 +4,17 @@ function ret = accelerationDueToPushBeam(this, PositionVector, VelocityVector)
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WaveVectorEndPoint = WaveVectorEndPoint./norm(WaveVectorEndPoint);
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Origin=[0,0,0];
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SaturationIntensity = this.calculateLocalSaturationIntensity(this.PushBeamSaturationIntensity, PositionVector, Origin, WaveVectorEndPoint, this.PushBeamRadius, this.PushBeamWaist);
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SaturationIntensity = this.calculateLocalSaturationIntensity(this.PushBeamSaturationParameter, PositionVector, Origin, WaveVectorEndPoint, this.PushBeamRadius, this.PushBeamWaist);
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DopplerShift = (VelocityVector * WaveVectorEndPoint(1:3)') * this.PushBeamWaveVector;
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DopplerShift = (VelocityVector * WaveVectorEndPoint(1:3)') * this.PushBeamWaveNumber;
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Detuning = this.PushBeamDetuning - DopplerShift;
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a_push = (Helper.PhysicsConstants.PlanckConstantReduced * this.PushBeamWaveVector * WaveVectorEndPoint(1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.PushBeamLinewidth * 0.5) .* ...
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(SaturationIntensity/(1 + SaturationIntensity + (4 * (Detuning./this.PushBeamLinewidth).^2)));
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s_push = SaturationIntensity/(1 + SaturationIntensity + (4 * (Detuning./this.PushBeamLinewidth).^2));
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a_push = (Helper.PhysicsConstants.PlanckConstantReduced * this.PushBeamWaveNumber * WaveVectorEndPoint(1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.PushBeamLinewidth * 0.5) .* (s_push/(1+s_push));
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if this.SpontaneousEmission
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a_scatter = this.accelerationDueToSpontaneousEmissionProcess(SaturationIntensity, SaturationIntensity, Detuning, this.PushBeamLinewidth, this.PushBeamWaveVector);
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a_scatter = this.accelerationDueToSpontaneousEmissionProcess(s_push, s_push, Detuning, this.PushBeamLinewidth, this.PushBeamWaveNumber);
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else
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a_scatter = [0,0,0];
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end
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