Modified to reflect change in acceleration due to scattering function.
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@ -14,7 +14,7 @@ function ret = accelerationDueToPushBeam(this, PositionVector, VelocityVector)
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a_push = (Helper.PhysicsConstants.PlanckConstantReduced * this.PushBeamWaveNumber * WaveVectorEndPoint(1:3)/Helper.PhysicsConstants.Dy164Mass).*(this.PushBeamLinewidth * 0.5) .* (s_push/(1+s_push));
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if this.SpontaneousEmission
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a_scatter = this.accelerationDueToSpontaneousEmissionProcess(s_push, s_push, Detuning, this.PushBeamLinewidth, this.PushBeamWaveNumber);
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a_scatter = this.accelerationDueToSpontaneousEmissionProcess(s_push, s_push, this.PushBeamLinewidth, this.PushBeamWaveNumber);
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else
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a_scatter = [0,0,0];
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end
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